Facebook celebrates the launch of its first consumer VR headset in the modern era

0
3



Facebook celebrated the 5-year anniversary of its entry into the world of virtual reality following its acquisition of Oculus, where the company said we launched the Oculus Rift in March 2016, and it was a big moment – the launch of the first consumer VR headset in the modern era.

Facebook added through its official blog, we have launched five headphones in the past five years, each of which drives technology forward and allows for significant improvements in how people interact with virtual reality and the experiences that developers can provide, and the following are the most prominent of these headphones as follows:


Oculus Rift – March 2016

Before Rift, there was Kickstarter – a crowdfunding campaign to raise money for DK1, and by 2014, Facebook acquired Oculus with a vision of virtual reality as the next computing platform, and Rift was the first step toward that vision, a $ 599 canvas-coated headphone with headphones. Foldable head, external sensor, remote and Xbox controller.

Oculus Touch – December 2016

Touch enabled gamers to essentially bring their hands into the virtual world, and that ended up being a major turning point for virtual reality, with games like Robo Recall, SUPERHOT VR, Arizona Sunshine, The Unspoken, and The Gallery.

Perhaps exploring the capabilities of this new control system and paving the way for Lone Echo, Beat Saber, Asgard’s Wrath and countless others, by the following summer, Rift and Touch were permanently grouped together.

Oculus Go – May 2018

Oculus Go reimagines the media-centric Gear VR as an all-in-one device – our first – with better lenses and longer battery life, a new belt-based audio solution and high-resolution displays, and is $ 199.

Oculus Quest and Rift S – May 2019

In May 2019, Facebook released two headphones on the same day: the Rift S and Quest, each with an advanced internal tracking solution (Oculus Insight), higher resolution panels and a price point of $ 399, as the Rift S – an improvement on previous efforts in the PC and Quest – An all-in-one that delivers a relatively comparable experience without wires or any additional hardware.

And making VR much easier to reach more people and helping developers reach new, larger audiences in the process.

By the end of 2019, Oculus Link allowed gamers to connect Quest to a computer for the best experience in both worlds, and in 2019, the addition of an innovative hand-tracking solution gave Quest users a glimpse into a more natural and intuitive VR future.

Oculus Quest 2 – October 2020

Facebook’s goal for Quest 2 was to give both players and developers a more capable, more customizable device – for $ 100 less, as this goal became more difficult when the COVID-19 pandemic struck, but the company managed to ship Quest 2 in October.



LEAVE A REPLY

Please enter your comment!
Please enter your name here